Small Town: Odíhg Tmevíhqus

Odíhg Tmevíhqus

Odíhg Tmevíhqus
Example Tauric architecture.
StateTetbur Commune
ProvenceIzclea Region
RegionKǐg āngy Jungle
Founded1242
Community LeaderElder Trilêd Edwards
Area4 km2 (1 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation3300 m (10826 ft)
Average Yearly Precipitation252 cm/y (99 in/y)
Population958
Population Density239 people per km2 (958 people per mi2)
Town AuraInvocation
Naming
Native nameOdíhg Tmevíhqus
PronunciationTmevíh /qus/
Direct Translation[surf] [trophy]
Translation[Not Yet Translated]

Odíhg Tmevíhqus (Tmevíh /qus/ [surf] [trophy]) is a subtropical Small Town located in the Izclea Region of the Tetbur Commune.

The name Odíhg Tmevíhqus is derived from the Tauric language, as Odíhg Tmevíhqus was founded by Die Nash, who was culturaly Tauric.

Climate

Odíhg Tmevíhqus has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 24°C (75°F). Odíhg Tmevíhqus receives an average of 252 cm/y (99 in/y) of precipitation, most of which comes in the form of rain during the summer. Odíhg Tmevíhqus covers an area of nearly 4 km2 (1 mi2), and an average elevation of 3300 m (10826 ft) above sea level.

Overview

Odíhg Tmevíhqus was founded durring the early 13th century in spring of the year 1242, by Die Nash. The establishment of Odíhg Tmevíhqus was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Odíhg Tmevíhqus's construction back out of the project. Die Nash pushed on reguardles, and Odíhg Tmevíhqus was finished, but starts off as a terible place to live.

Odíhg Tmevíhqus was built using the conventions of Tauric durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Odíhg Tmevíhqus is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Odíhg Tmevíhqus is buildings are arranged arround a network of broad cobblestone streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Odíhg Tmevíhqus's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. The political statment focused walls has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Right off the bat Odíhg Tmevíhqus hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things. The new wealth has created some worrying attitudes in many passers by, such that it’s clear new laws have recently been enacted and enforced with such extreme scrutiny the locals seem to be going about their day as if by clockwork.

Civic Infrastructure

Odíhg Tmevíhqus has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Tmevíhqus.

Odíhg Tmevíhqus has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg Tmevíhqus has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Tmevíhqus's public wards, blessings, and other arcane systems.

Odíhg Tmevíhqus possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Small Town. Odíhg Tmevíhqus's grid is powered by a god's will and kindness.

Odíhg Tmevíhqus's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Odíhg Tmevíhqus has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Odíhg Tmevíhqus has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Life is hard in Odíhg Tmevíhqus. Its people are impoverished compared to their peers elsewhere. Something is making the locals stay, however, whether fear of the alternative, hope for a better future, or a stubborn attachment to their ancestral lands. Whatver the reason, living in this harsh area for generations has made the people of Odíhg Tmevíhqus a notably resourceful and hearty people.

Odíhg Tmevíhqus's bank was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

In Odíhg Tmevíhqus most nights are accompanied by colorful ribbons of light in the sky.

The Spider, Skull (Tiny) near Odíhg Tmevíhqus are known to be more aggressive than normal.

Odíhg Tmevíhqus's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves bloodletting to channel Enchantment energies of tier 1 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 2
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3899 m2
    • Cattle and Similar Creatures: 239
    • Poultry: 2874
    • Swine: 191
    • Sheep: 9
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 95

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 5
  • Glassworkers: 3
  • Gunsmiths: 2
  • Hatters: 1
  • Jewelers: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 5
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 4
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 3
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 1
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 1
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 1
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Educators: 2
  • Engineers: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 6
  • Monks, Monastic: 2
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 2

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Musicians: 2
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

273 of Odíhg Tmevíhqus's population work within a Foundational Occupation.

618 of Odíhg Tmevíhqus's population do not work in a formal occupation, but do contribute to the local economy. 67 (7%) are noncontributers.

Points of Interest

The roads leading into Odíhg Tmevíhqus possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Odíhg Tmevíhqus was attacked by savage tribes living nearby Odíhg Tmevíhqus. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Odíhg Tmevíhqus lost 292 people, 213 livestock, and 44 buildings. The conflict ended after roughly 123, when members of Odíhg Tmevíhqus's militia enacted an operation to rescue a specific mage from the enemy. The operation was complicated by the officers in charge fight among themselves, weakening the army as a whole. The conflict ended with the defense of the mine against a siege, which ended in a stalemate for Odíhg Tmevíhqus's forces. The war is remembered in legend by Odíhg Tmevíhqus's bards, historians, and legend keepers.

History